FANDOM


Hoch collage

Hoch Collage

ARIN 6914 Course Reader

Axel Bruns Blogs, Wikipedia, Second life, and beyond : from production to produsage, New York, NY: Peter Lang, 2008.)


Eli Horwatt, “A Taxonomy of Digital Video Remixing: Contemporary Found Footage Practice on the Internet”, Scope, Issue 20, June 2011.


Aram Sinnreich, Mark Latonero and Marissa Gluck, “Ethics Reconfigured: How Today's Media Consumers Evaluate the Role of Creative Reappropriation”. Information, Communication & Society, 12(8); pp. 1242-1260


Janet H. Murray The Future of Narrative in Cyberspace, Cambridge, MA: MIT Press, 1998. Chapter 10: “Hamlet on the Holodeck?”


Lev Manovich, The Language of New Media, Cambridge, MA: London : MIT Press, c2001. Pages 194-212 “Database as Symbolic Form”


Lev Manovich, “What Comes After Remix”?


Michela Ledwidge, "Pipelines" (unpublished manuscript)


Julian Kücklich “Precarious Playbour: Modders and the Digital Games Industry”, Fibreculture Journal : 05


Henry Jenkins (SAGE Publications) The cultural logic of media convergence


Michela Ledwidge "MOD the Movies" Chapter, Alternative Media (Southbound Penang 2005)


John Perry Barlow, The Economy of Ideas (unpublished)


Tim Nelson, Geeks Bearing Gifts v1.1: How the Computer World Got this way. Mindful Press. Lulu Marketplace (2008)

Additional ReadingEdit

Garrand, T. (2001) Media Remix. 1st Edition. Focal Press: Boston.

   Practical exercises and projects for students

Davidson, D. et al. (2010) Cross-Media Communications: an Introduction to the Art of Creating Integrated Media Experiences 1st Edition. ETC-Press

   An introduction to the future of mass media and mass communications
 – cross-media communications.

Hutcheon, L. (2006) A Theory of Adaptation. CRC Press.

   Literary scholar explores the ubiquity of adaptations across all forms of
media.

Lanier, J. (2010) You Are Not A Gadget. Allen Lane

   A manifesto in support of the human and a reflection on developments in
digital design.

Lessig, L. Code: And Other Laws of Cyberspace, Version 2.0 Basic Books (December 4, 2006) http://codev2.cc

   Examination of open source software and its impact on remix culture.

Lessig, L. Remix: Making Art and Commerce Thrive in the Hybrid Economy Penguin Press HC, The (October 16, 2008)

   A call to arms to reform copyright, examining legal and economic issues
impacting on remix culture

Montfort, N. Twisty Little Passages: An Approach to Interactive Fiction The MIT Press (December 1, 2003)

   Examination of non-linear narratives and interactive fiction writing 
practice.

Mulligan, J. Patrovsky B Developing Online Games: An Insider’s Guide New Riders Games (March 7, 2003)

   Case studies and practical advise on producing online games

Rubin, M. Droidmaker: George Lucas and the Digital Revolution Triad Publishing Company (FL) (October 24, 2005)

   History of digital film-making focusing on Lucasfilm, ILM and Pixar.

Young, C. (2008) Homemade Hollywood: Fans Behind the Camera. 1st Edition.

   History of fan films

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